#ifdef VERTEX_SHADER

in vec3 position;
in vec3 colour;

out vec3 frag_colour;

void main() {
	gl_Position = vec4( position, 1.0 );
	frag_colour = colour;
}

#else

in vec3 frag_colour;

out vec4 screen_colour;

void main() {
	screen_colour = vec4( frag_colour, 1.0 );
}

#endif
